Palace Cat (Joshua Dennison) brought together Stu Maxwell and Tom Kail to chat about their games (Shape of the World & Biome, respectively), their low-poly aesthetic and how to encourage exploration for exploration sake. Stu, Tom and Joshua discuss the pioneers in this new type of "walking simulator" style gameplay (like the individuals that built Proteus) and muse about their creative process, obstacles and the year ahead. How do developers encourage exploration in a natural and inquisitive way within the boundaries of an indie game?
Listen to the podcast on iTunes or on Palace Cat.
Also, follow Tom - now a great friend - at Knick Knack games at Low Poly World. Some screenshots from Biome below.