Unwinnable - The Love Issue

As part of Unwinnable's series on the Unreal Dev Grant recipients, we were pleased to chat with Stu Horvath about the development of our game. Stu chats about what it takes to drive a player to explore in this issue.

The longer I developed Shape of the World, the more I realized that we all take for granted the perception that games need enemies. They don’t.

To read more, the current weekly issue - Volume 3, Issue 9 - is available as a digital download from their website. Enjoy!

Stuart Maxwell1 Comment