Whew! It’s been busy so long I’ve forgotten what it’s like to not have every hour of the day accounted for. Yet, snug between my day job and learning how to parent a 2.5 year old, a few hours remain each day to complete the epic journey of making this game. And I gotta say, I really like how it’s turning out. Feast your eyes on a new teaser trailer!
The big news is that we’re celebrating my new partnership with Plug In Digital and Seaven Studio who are helping me port the game to Steam, Playstation 4 and Xbox One. With this announcement comes a more realistic release date: Early 2018. This one’s for real! Thanks for your patience, folks.
What else is new? Well, we’re into the polish. The soundtrack is complete with interactive music from start to finish, and we’re putting the remaining creature sounds in now. The front-end UI has gone through a lot of work lately, including a full page of settings, and it all works with the controller. I’ve added another piece to the game's ending, which was already getting good reviews from testers, but I’m finally completely happy with it.
On top of that, I’ve added achievements, tuned the creature behavior, finessed the colors, set up localization and squashed so many bugs. I’m staying in bug-fixing mode, as well as guiding the final audio additions, as we approach the finish line. I’m just so excited to wrap it up and get you exploring this world!